![]() To avoid frequent trips to the morgue, a mage needs to remain protected at the back of a party. Their best second guild options are probably seekers or, depending on race, warriors.Īs with all spellcasters other than seekers, a mage's fighting ability, equipment choices, and leveling rate are severe limitations on survival. For these reasons, mages are unable to contribute any meaningful thieving skill or healing spells to a party, no matter what secondary guild they might join. In addition, the mage guild's alignment restriction prevents mages from becoming thieves or healers. The mage's own healing spells aren't much better than a paladin's. Mages are also the only spellcasters who can cast Field of Death, the strongest instant-kill spell in the game. ![]() This can provide a party with an easy source of companions, or an alternative income stream by selling charmed monsters to the city confinement and holding store. The mage guild is unique as it is the only guild able to cast charm spells. Grant see invisible status to a character Teleport a rocked character to the caster Identify the direction being faced if lost
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